Okay i packaged the mod in for normal RF2 to start the physics testing as i can just update the physics for the game before i do rest of the shaders in as i think physics are the most important thing for the mod to get right. but now that i have done it i can simply just edit it on a per car basis so its much easier when the IBL/PBR shaders have been setup for the car in the first place. I expect to finish the rest of the cars tomorrow for the carbody shader atleast, then i have to spend time reading about how to do the tires and rest of the cars to modern standards and finetune the current shaders. Here is the work from the teams i have been working today. I probably need help on the turboengine as i plan to redo the turboengine ini file to have actual turbo on it with same stats as it currently has but that it has a qualiboost mode what allows for higher boost. So i will probably be asking for help about them if i cant find info about it online. Im pretty certain i can make the wheels chrome pretty easily if needed with the shaders. i need to figure out the IBL/PBR tires and stuff like that. my 3d skills are quite limited and its the reason why i have been sticking to conversions myself. Yeah i will try to figure out most of the stuff that is broken on it. the support from our membersĪnd last but not least, Big Thanks to our awesome test team!Īpex, Argl, *BlackMagic*, Don, Flying Dutchman, Kabo, Kiro, Leonardo de Souza, Louis and Taux. Hugh Jarse - For His Alternative Showroom 1.0 Valiante - Permission to use graphics & objects from the 1985 Mod Pedro - Magnificent original GP4 mod -.Permission to use the Lamborghini Pace car Problem solver extraordinar: *BlackMagic* Helmet textures: JC Case, Pedro, JP Jarierĭriver suits and face textures: ChiefWiggum, JC CaseĮngine models: Maurizio Gilles, Reuteman, JP Jarier I will spend more time tweaking the shaders when i figure them out completely so i will do the rest of the car as only the main bodyparts are with IBL/PBR shaders.ģD models, car: Pedro (Ripping Corpse), JP Jarier I will also upgrade some of the existing sounds for the cars. I will also keep the existing upgrades for each car so you will have a choice of different car models that the mod contains so you have most of the seasons cars and configurations. So the plan is to convert the mod to RF2 and add the new IBL/PBR shaders for the cars and keep the physics similar to original with only tweaks being on the turboengine to make it actually have a turbo on itself and tweak the original physics if needed for the NA and Turbo car. So i was thinking what carmod i would try to convert since i have been doing tracks exclusively from now on and noticed that the RF1 version of the F1 1982 League Edition seemed to have most of the cars around for the season and because finland got the first drivers championship by keke rosberg i decided to convert the mod to RF2. F1 1982 LE by Varjanta SimRacing, Converted by EmperorOfFinland
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